So today I couldn’t make it to class…
But here’s an update on the union station timeline! I’m still in the process of finalizing the different elements of design and bringing it all into the main comp, so there’s not a lot of animation yet. But luckily, last week we had a chance to go back to the union station and take clearer photos of The Link for juxtaposing our content on there.
After some discussion with the partner, we have both agreed that instead of keeping the squares completely sharp on the corners, it would soften it and give it a more polished appearance that fits our overall design better if we were to round the corners slightly. We’ve also finalized our type combination as well as the color palette that we’ll be using! While I was designing the content, I decided to add a subtle gradient on the icons to prevent it from being so flat. It felt a tad too flat before and we wanted a bit more dimension in the design.
I had encountered some difficulties in terms of figuring out how to make the masks work better with the different blending modes of certain elements, but Scott helped out with that and after I went back in and tried to imitate his actions… I finally understood it! Ugh, I get so irritated when I can’t figure out how to do something and hate feeling incompetent so I was having a terrible day when trying to work on that last week. It’s a good thing I’m not afraid to ask people for help though. There’s no shame in needing assistance, especially if it means you learn something new in the process!
Right now, Haas is working on the social media aspect of it and gathering all the content. I think we’ll be okay. I feel like things are getting back on track now after that little bit of lull in progress last week. After working on this a bit, I’m pretty positive I want to go back in and change the color grading of the background photos a bit because it was rainy and dreary looking that day so everything has a bit of a grey/green overcast that I’m not a huge fan of. Also, on the screen with the different years, I’ve changed the drag and drop animation color and drop box area to match the lightness of the overall design a bit more. I think it looks better, you’ll see it in the next animation update. (:
One thing I want to note though, is that in my motion test in this previous post, I had added a subtle random movement/floating orbit effect to the squares of the screen with the years on it. Although I think I had a basic understanding of that animation, I’m probably gonna ask Scott to help me fine tune it to make sure everything stays parallel to the camera, some of the icons were kind of orienting differently during the movements. I’m sure it’ll just be a minor fix but I like to have some confirmation from someone who knows the program better.
Other than that, it’s just finishing designing the elements and keyframing animations from here!